The RuneScape staff is not flexible

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With Desperate Measures, we shuffled around development so RuneScape gold we could support other jobs, for example Archaeology and Farming/Herblore 120, therefore we needed to tweak the design a couple of days to match the schedule we had been working with. With regards to the wider narrative, however, the lore council have been discussing the specifics of this story and where it is headed for quite some time now. The pursuit has been around in synopsis/plan form for a while. When the team started full development on it, they started by fleshing out that high level synopsis to a complete experience. They needed to devise, prototype and execute the bespoke gameplay elements, as well as find ways to provide the high-level lore data in accessible and intriguing ways.

What was it like performing this work around the beginning of the global pandemic? Has that presented any particular hardships? It has certainly been less than perfect. Creating content is an art, which type of imagination benefits from having ideas to bounce off of. Whilst Zoom is perfectly operational, you don't get the exact same connection with people, and that makes it more tricky to convey ideas. We hit hiccups in development which are the result of something not translating perfectly would have happened in person.

Add into this the simple fact of dealing with change, so forth and on top of responsibilities to family in addition to the anxiety of a pandemic, and it ultimately proves a ideal setting for development. However, the RuneScape staff is not flexible, and I'm really proud of how everyone pulled together to make the most of a uniquely tricky situation. I am very pleased with what we've been able to produce with Measures.

There is mention of the group hoping to release monthly content updates. What is the idea behind how you are planning on pushing this out story, although things are bound to be fluid? Especially as the world is much more housebound right now, we felt that waiting for chunks of articles to come out every few months has been the wrong strategy. We all would like to be amused, and assessing on to RunesScape every month ought to feel exciting, as gamers look to see what's changed regularly. That throws up challenges, as we've obviously constructed a narrative and prepared designs based on another launch version, but we've got a plan. We want every upgrade to offer you a new goal, using a kickass reward off the back of it, and for them all to reflect the narrative that we are progressing.

We're not searching for quests to push the story forward: We need everything, even our events, to feel as though it's building up story momentum. How much of a result will Measures have on the world of RuneScape? The extent is pretty enormous, although not all of that is going to be obvious. The pursuit sets us up for some rather large events in the story season, and certain revelations have some implications our'lorehounds' must find particularly intriguing. There are a huge reveals in this pursuit I'm really excited to go into Runescape. We develop the lore quite a long way beforehand, then try to buy rs3 gold find ways to get it out there.

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