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Diablo Immortal is by no not as bad as free to play games can get
There's nothing to complain about the instant-to-moment gameplay of Diablo 4 Gold Immortal. Killing the demonic hordes feels good; there's lots of variety in character classes as well as abilities and possible builds and there's plenty of intriguing items to hunt. However, structurally, there are some issues with the game.
Diablo Immortal doesn't cost anything to play, though after the first couple of minutes, I was wish it had. I would've much preferred pay a flat, one-time fee to play at my own speed rather than be bombarded with (surprisingly expensive) microtransactions in every single turn. Diablo Immortal is by no not as bad as free to play games can get, but every single F2P mechanism is designed to harm the game instead of enhancing it.
The first thing to note is that you do not have to spend for Diablo Immortal's game if you're not feeling the need to. You'll still have the chance to enjoy the full story and find lots of loot, and take part in all of the side-activities. The first 20 or 30 levels of character, you may not even think you're missing anything.
In the course of this game, it slows considerably, and the F2P grind takes over. (This happens at just about the same time as you begin to feel genuinely invested in the game. Think about that.) As opposed to the regular Diablo games, Diablo Immortal occasionally just stops the plot dead in its tracks and won't allow you to proceed until you've crossed a certain threshold. That wouldn't be so bad, except the game severely restricts your options to make significant amounts of XP every day. After a couple of missions that are time-bound the options are pretty much "run your same quests and over again" instead of "buy the Battle Pass."
(It is revealing that the game flat-out recommends purchasing Battle Pass.) Battle Pass as an efficient means to upgrade your skills.)
That's, of course the point where all the predatory F2P absurdity kicks in. The game has about five or six different currencies, and it's not entirely clear what you can earn and which you need to buy. The Battle Pass costs between $5 to $15, based on how many cosmetics you want -- but there are two "daily reward" subscriptions, priced at 10 and $20 respectively. If you're keen on earning every reward game gives you, the cost is starting at $45.
Premium currency packs vary between $1 and $100. They also offer "bundles," which feel extremely flimsy even by F2P standards. After you complete each major plot dungeon in the game, it'll offer players a variety of items as buy Diablo 4 Gold a reward - but you'll have to purchase the bundle.
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