P.S. Free 2022 Google Professional-Cloud-Architect dumps are available on Google Drive shared by VerifiedDumps: https://drive.google.com/open?id=1YR-1ox8LXoQtAKTUkAn1vf55sE3uv3Vn

Why do we have this confidence to say that we are the best for Professional-Cloud-Architect exam and we make sure you pass exam 100%, Our Professional-Cloud-Architect Testing Engine provides option to save your exam Notes, Google Professional-Cloud-Architect Valid Test Papers How to obtain the certificate in limited time is the important issue especially for most workers who are required by their company or boss, Google Professional-Cloud-Architect Valid Test Papers We have great confidence on our exam dumps.

If host resource limits are desired for the guest, this process enforces those Professional-Cloud-Architect Test Sample Questions controls, Real-world security configuration skills, Moreover, they thrive on the perceived weakness, naiveté, and emotional reactions of their victims.

Download Professional-Cloud-Architect Exam Dumps

In a few cases, where the name `t` is used already in the exposition Professional-Cloud-Architect Valid Test Papers of the algorithm, `x` is used to name the temporary variable, Accelerate learning by integrating users into a fast learning loop.

Why do we have this confidence to say that we are the best for Professional-Cloud-Architect exam and we make sure you pass exam 100%, Our Professional-Cloud-Architect Testing Engine provides option to save your exam Notes.

How to obtain the certificate in limited time is the important https://www.verifieddumps.com/google-certified-professional-cloud-architect-gcp-verified-dumps-9072.html issue especially for most workers who are required by their company or boss, We have great confidence on our exam dumps.

Quiz 2022 Google Professional-Cloud-Architect Authoritative Valid Test Papers

If you are facing any problem related to VerifiedDumps site, our Reliable Professional-Cloud-Architect Dumps Ppt customer support is always ready to solve your problems, Feel free to contact us, Fast Delivery in 5-10 Minutes.

These are based on the Google Exam content Latest Professional-Cloud-Architect Exam Testking that covers the entire syllabus, At the same time, if you have any question onour Professional-Cloud-Architect exam braindump, we can be sure that your question will be answered by our professional personal in a short time.

The Google Cloud Certified written exam is a two-hour qualification exam, taken at a Google authorized Pearson VUE testing center, Our Professional-Cloud-Architect braindumps contains nearly 80% questions and answers of Professional-Cloud-Architect real test.

And with the high pass rate of 99% to 100%, the Professional-Cloud-Architect exam will be a piece of cake for you, On the other hands if you want to apply for Professional-Cloud-Architect or relative companies they will also request you provide corresponding certifications too.

Download Google Certified Professional - Cloud Architect (GCP) Exam Dumps

Case Study: 5 - Dress4win
Company Overview
Dress4win is a web-based company that helps their users organize and manage their personal wardrobe using a website and mobile application. The company also cultivates an active social network that connects their users with designers and retailers. They monetize their services through advertising, e-commerce, referrals, and a freemium app model. The application has grown from a few servers in the founder's garage to several hundred servers and appliances in a collocated data center. However, the capacity of their infrastructure is now insufficient for the application's rapid growth. Because of this growth and the company's desire to innovate faster.
Dress4Win is committing to a full migration to a public cloud.
Solution Concept
For the first phase of their migration to the cloud, Dress4win is moving their development and test environments. They are also building a disaster recovery site, because their current infrastructure is at a single location. They are not sure which components of their architecture they can migrate as is and which components they need to change before migrating them.
Existing Technical Environment
The Dress4win application is served out of a single data center location. All servers run Ubuntu LTS v16.04.
MySQL. 1 server for user data, inventory, static data:
- MySQL 5.8
- 8 core CPUs
- 128 GB of RAM
- 2x 5 TB HDD (RAID 1)
Redis 3 server cluster for metadata, social graph, caching. Each server is:
- Redis 3.2
- 4 core CPUs
- 32GB of RAM
40 Web Application servers providing micro-services based APIs and static content.
- Tomcat - Java
- Nginx
- 4 core CPUs
- 32 GB of RAM
20 Apache Hadoop/Spark servers:
- Data analysis
- Real-time trending calculations
- 8 core CPUS
- 128 GB of RAM
- 4x 5 TB HDD (RAID 1)
3 RabbitMQ servers for messaging, social notifications, and events:
- 8 core CPUs
- 32GB of RAM
Miscellaneous servers:
- Jenkins, monitoring, bastion hosts, security scanners
- 8 core CPUs
- 32GB of RAM
Storage appliances:
iSCSI for VM hosts
Fiber channel SAN - MySQL databases
- 1 PB total storage; 400 TB available
NAS - image storage, logs, backups
- 100 TB total storage; 35 TB available
Business Requirements
Build a reliable and reproducible environment with scaled parity of production.
Improve security by defining and adhering to a set of security and Identity and Access
Management (IAM) best practices for cloud.
Improve business agility and speed of innovation through rapid provisioning of new resources.
Analyze and optimize architecture for performance in the cloud.
Technical Requirements
Easily create non-production environment in the cloud.
Implement an automation framework for provisioning resources in cloud.
Implement a continuous deployment process for deploying applications to the on-premises
datacenter or cloud.
Support failover of the production environment to cloud during an emergency.
Encrypt data on the wire and at rest.
Support multiple private connections between the production data center and cloud
Executive Statement
Our investors are concerned about our ability to scale and contain costs with our current infrastructure. They are also concerned that a competitor could use a public cloud platform to offset their up-front investment and free them to focus on developing better features. Our traffic patterns are highest in the mornings and weekend evenings; during other times, 80% of our capacity is sitting idle.
Our capital expenditure is now exceeding our quarterly projections. Migrating to the cloud will likely cause an initial increase in spending, but we expect to fully transition before our next hardware refresh cycle. Our total cost of ownership (TCO) analysis over the next 5 years for a public cloud strategy achieves a cost reduction between 30% and 50% over our current model.
For this question, refer to the Dress4Win case study. To be legally compliant during an audit, Dress4Win must be able to give insights in all administrative actions that modify the configuration or metadata of resources on Google Cloud.
What should you do?

  • A. Use the Activity page in the GCP Console and Stackdriver Logging to provide the required insight.
  • B. Use Stackdriver Trace to create a trace list analysis.
  • C. Enable Cloud Identity-Aware Proxy in all projects, and add the group of Administrators as a member.
  • D. Use Stackdriver Monitoring to create a dashboard on the project's activity.

Answer: A


For this question, refer to the Mountkirk Games case study. Mountkirk Games wants you to design a way to test the analytics platform's resilience to changes in mobile network latency. What should you do?

  • A. Create an opt-in beta of the game that runs on players' mobile devices and collects response times from analytics endpoints running in Google Cloud Platform regions all over the world.
  • B. Add the ability to introduce a random amount of delay before beginning to process analytics files uploaded from mobile devices.
  • C. Build a test client that can be run from a mobile phone emulator on a Compute Engine virtual machine, and run multiple copies in Google Cloud Platform regions all over the world to generate realistic traffic.
  • D. Deploy failure injection software to the game analytics platform that can inject additional latency to mobile client analytics traffic.

Answer: A

Topic 8, Mountkrik Games Case 3
Company overview
Mountkirk Games makes online, session-based, multiplayer games for mobile platforms. They have recently started expanding to other platforms after successfully migrating their on-premises environments to Google Cloud.
Their most recent endeavor is to create a retro-style first-person shooter (FPS) game that allows hundreds of simultaneous players to join a geo-specific digital arena from multiple platforms and locations. A real-time digital banner will display a global leaderboard of all the top players across every active arena.
Solution concept
Mountkirk Games is building a new multiplayer game that they expect to be very popular. They plan to deploy the game's backend on Google Kubernetes Engine so they can scale rapidly and use Google's global load balancer to route players to the closest regional game arenas. In order to keep the global leader board in sync, they plan to use a multi-region Spanner cluster.
Existing technical environment
The existing environment was recently migrated to Google Cloud, and five games came across using lift-and-shift virtual machine migrations, with a few minor exceptions. Each new game exists in an isolated Google Cloud project nested below a folder that maintains most of the permissions and network policies. Legacy games with low traffic have been consolidated into a single project. There are also separate environments for development and testing.
Business requirements
Support multiple gaming platforms.
Support multiple regions.
Support rapid iteration of game features.
Minimize latency.
Optimize for dynamic scaling.
Use managed services and pooled resources.
Minimize costs.
Technical requirements
Dynamically scale based on game activity.
Publish scoring data on a near real-time global leaderboard.
Store game activity logs in structured files for future analysis.
Use GPU processing to render graphics server-side for multi-platform support.
Support eventual migration of legacy games to this new platform.
Executive statement
Our last game was the first time we used Google Cloud, and it was a tremendous success. We were able to analyze player behavior and game telemetry in ways that we never could before. This success allowed us to bet on a full migration to the cloud and to start building all-new games using cloud-native design principles. Our new game is our most ambitious to date and will open up doors for us to support more gaming platforms beyond mobile. Latency is our top priority, although cost management is the next most important challenge. As with our first cloud-based game, we have grown to expect the cloud to enable advanced analytics capabilities so we can rapidly iterate on our deployments of bug fixes and new functionality.


The application reliability team at your company has added a debug feature to their backend service to send all server events to Google Cloud Storage for eventual analysis. The event records are at least 50 KB and at most 15 MB and are expected to peak at 3,000 events per second. You want to minimize data loss.
Which process should you implement?

  • A. Batch every 10,000 events with a single manifest file for metadata.
    Compress event files and manifest file into a single archive file.
    Name files using serverName-EventSequence.
    Create a new bucket if bucket is older than 1 day and save the single archive file to the new bucket. Otherwise, save the single archive file to existing bucket.
  • B. Append metadata to file body.
    Compress individual files.
    Name files with serverName-Timestamp.
    Create a new bucket if bucket is older than 1 hour and save individual files to the new bucket.
    Otherwise, save files to existing bucket
  • C. Append metadata to file body.
    Compress individual files.
    Name files with a random prefix pattern.
    Save files to one bucket
  • D. Compress individual files.
    Name files with serverName-EventSequence.
    Save files to one bucket
    Set custom metadata headers for each object after saving.

Answer: A


For this question, refer to the JencoMart case study.
JencoMart has built a version of their application on Google Cloud Platform that serves traffic to Asia. You want to measure success against their business and technical goals. Which metrics should you track?

  • A. Total visits, error rates, and latency from Asia
  • B. Latency difference between US and Asia
  • C. The number of character sets present in the database
  • D. Error rates for requests from Asia
  • E. Total visits and average latency for users in Asia

Answer: E


For this question, refer to the Mountkirk Games case study.
Mountkirk Games wants to set up a continuous delivery pipeline. Their architecture includes many small services that they want to be able to update and roll back quickly. Mountkirk Games has the following requirements:
* Services are deployed redundantly across multiple regions in the US and Europe.
* Only frontend services are exposed on the public internet.
* They can provide a single frontend IP for their fleet of services.
* Deployment artifacts are immutable.
Which set of products should they use?

  • A. Google Cloud Storage, Google Cloud Dataflow, Google Compute Engine
  • B. Google Kubernetes Registry, Google Container Engine, Google HTTP(S) Load Balancer
  • C. Google Cloud Functions, Google Cloud Pub/Sub, Google Cloud Deployment Manager
  • D. Google Cloud Storage, Google App Engine, Google Network Load Balancer

Answer: B

Topic 1, Mountkirk Games
Solution Concept
Mountkirk Games is building a new game, which they expect to be very popular. They plan to deploy the game's backend on Google Compute Engine so they can capture streaming metrics, run intensive analytics and take advantage of its autoscaling server environment and integrate with a managed NoSQL database.
Technical Requirements
Requirements for Game Backend Platform
1. Dynamically scale up or down based on game activity.
2. Connect to a managed NoSQL database service.
3. Run customized Linx distro.
Requirements for Game Analytics Platform
1. Dynamically scale up or down based on game activity.
2. Process incoming data on the fly directly from the game servers.
3. Process data that arrives late because of slow mobile networks.
4. Allow SQL queries to access at least 10 TB of historical data.
5. Process files that are regularly uploaded by users' mobile devices.
6. Use only fully managed services
CEO Statement
Our last successful game did not scale well with our previous cloud provider, resuming in lower user adoption and affecting the game's reputation. Our investors want more key performance indicators (KPIs) to evaluate the speed and stability of the game, as well as other metrics that provide deeper insight into usage patterns so we can adapt the gams to target users.
CTO Statement
Our current technology stack cannot provide the scale we need, so we want to replace MySQL and move to an environment that provides autoscaling, low latency load balancing, and frees us up from managing physical servers.
CFO Statement
We are not capturing enough user demographic data usage metrics, and other KPIs. As a result, we do not engage the right users. We are not confident that our marketing is targeting the right users, and we are not selling enough premium Blast-Ups inside the games, which dramatically impacts our revenue.



P.S. Free & New Professional-Cloud-Architect dumps are available on Google Drive shared by VerifiedDumps: https://drive.google.com/open?id=1YR-1ox8LXoQtAKTUkAn1vf55sE3uv3Vn